Gamer nation : the rise of modern gaming and the compulsion to play again
(Book)
Author
Published
Amherst, New York : Prometheus Books, 2018., , 2018.
Physical Desc
277 pages 24cm
Status
Description
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Copies
Location | Call Number | Status |
---|---|---|
Security Public Library - NONFICTION | 794.8 GEISS | On Shelf |
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More Details
Published
Amherst, New York : Prometheus Books, 2018., , 2018.
Format
Book
Street Date
1807
Language
English
Notes
Bibliography
Includes bibliographical references and index.
Description
"A tech-industry insider takes a critical look at the effect games are having on our short- and long-term happiness and assesses the cultural prospects of a society increasingly obsessed with gaming. The American "game economy" has become an enormous enterprise, devouring roughly one-ninth of America's entire economic output. This overview of arguably the most influential segment of the entertainment industry examines the perspectives of gaming enthusiasts, addicts, designers, arcade owners, psychologists, philosophers, and more. Weighing the positive and negative aspects of games, the author considers their effect not only upon the players but upon culture and society. What trade-offs are being made when people play games for twenty-plus hours a week? The author puts particular emphasis on Candy Crush, whose enormous popularity has left all other games far behind. Since 2013 it has been installed over a billion times and its simplicity has disrupted previous game-design assumptions, proving new games don't have to be sophisticated and graphically immersive. He also offers insights from interviews with experts on the mechanics of manipulation. Sophisticated psychological tools are used to design games that are compelling, irresistible, and possibly addicting. In a few case, obsessive game-playing has been the cause of death. Whether you enjoy games as a harmless pastime or are suspicious of their effects on the quality of your family's life, you'll want to read this wide-ranching exploration of the growing game phenomenon"--,Provided by publisher.
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Citations
APA Citation, 7th Edition (style guide)
Geissinger, E. (2018). Gamer nation: the rise of modern gaming and the compulsion to play again . Prometheus Books.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Geissinger, Eric, 1968-. 2018. Gamer Nation: The Rise of Modern Gaming and the Compulsion to Play Again. Prometheus Books.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Geissinger, Eric, 1968-. Gamer Nation: The Rise of Modern Gaming and the Compulsion to Play Again Prometheus Books, 2018.
MLA Citation, 9th Edition (style guide)Geissinger, Eric. Gamer Nation: The Rise of Modern Gaming and the Compulsion to Play Again Prometheus Books, 2018.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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